Proceedings of the International Group for the Psychology of Mathematics Education · Volume 1
Uwe Schürmann, Georg Bruckmaier, Alexander Repenning
University of Applied Sciences and Arts Northwestern Switzerland
⬇ Download PDFThis exploratory study investigates learning processes related to problem solving and probabilistic thinking through the programming of computer games with random elements – based on Seymour Papert’s constructionist approach. The data consist of video recordings of programming phases and video-stimulated recall interviews with four student pairs (Year 6) from two Swiss primary schools. The results show cyclical design processes reflecting key components of computational thinking. Probabilistic preconceptions emerge and partly develop during the game design process.
Computational ThinkingGame DesignProblem SolvingProbabilistic Thinking